Your players deserve the best.

Anti-cheat is hard to build. Let an AI learn how your players play, fully server-side with nothing to bypass, and the processing off your systems.

In production now. 0 scans across 0 players.

Battle-tested

Already catching cheaters in production.

Chronon runs live on Garry's Mod, one of the most-modded games ever made: thousands of community gamemodes, weapons, and movement systems, no two servers alike. If the model generalizes across that much chaos, your title is easy by comparison.

Scans run
0
Unique players analyzed
0
Detections
0
Bans issued
0
Trusted by live communities
TitsRPCivil NetworksKobralostRPProject SynapseProximity RP
Why server-side

Protection you can add without the overhead.

Every other anti-cheat costs you somewhere: CPU, an integration, or your players' trust. Chronon reads telemetry your server already collects and scores it off-server, so that cost never lands on you.

Typical anti-cheat
ChrononLabs
On the player's machine
Client driver or SDK
Nothing installed
On your game servers
Runs in-process, costs CPU
Inference runs off-server
The model itself
Generic, one-size detector
Trained on your game
To sharpen detection
Ship a client or build patch
Updated off-server, no patch
Behind every ban
A black-box flag
A 3D replay you can review
A cheat that never changes how a player acts gives no edge. The moment it does, it crosses your server, and Chronon sees it.
Run Chronon as your whole anti-cheat, or alongside a client one as the behavioral brain. Both work. Pick per game.
The pipeline

From your events to a scored detection.

We train a model on your game, then score every player's sequences off-server. Your servers never feel it.

SEQ_AF01
SEQ_B392
SEQ_C821
SEQ_D440
SEQ_E119

Legitimate

0000

Suspicious

0000
01

Train on your game

A model fit to your physics, pace, weapons, recoil, and per-platform input. Not a generic detector.

02

Capture events

Every networked action your server already receives: hits, view angles, fire events, movement.

03

Score off-server

Sequences are scored on our infrastructure, asynchronously. No model on your box, no CPU cost.

04

Review the evidence

Each flag arrives with a 0 to 100% confidence score and a 3D replay of the exact sequence.

Coverage

If it gives an edge, it crosses your server.

Chronon catches the cheats that change how a player acts, and any cheat that gives a real advantage eventually does. That is where server-side analysis is strongest.

AimbotAim assistTriggerbotRecoil scriptsMovement & speedWall-hack behaviorBots & automation
See it work

This is what it actually looks like.

Not a pitch deck. The real routing, the real detection record, and the evidence behind it.

Runs outside your infrastructure

Inference happens on ours, not yours. Forward the events you already receive and we do the rest, with zero CPU cost.

Node-091
Node-442
Node-719
Node-330

Every detection, detailed

Player, session, confidence, and the exact model that flagged them.

Cheating detected
97.74% confidence
PlayerPlayer_Zero
Steam IDSTEAM_0:1:2230485
Session28m 5s
Modelgarrysmod-omega-02-ltr

Reconstructed in 3D

Re-watch the flagged sequence frame by frame with ChrononRewind before you act.

Transparent integration

Unobfuscated and yours to read.

  • No obfuscation
  • No DRM or license locks
  • No hidden binaries
  • Read and edit every line
Every player, every platform

If it runs on your server, it's compatible.

Coverage never depends on what a player runs. Windows, Mac, Linux, Steam Deck, console, or cloud, every player is protected the same, so no one is locked out of your game by their platform.

Windows
Linux
macOS
Console
Handheld
Cloud gaming
Mobile
Games

Game catalog

Garry's Mod is live in production today. The rest are in development, not yet available. If your clients report events to a server, your game can join the list.

Garry's Mod
Live

Garry's Mod

Rust
Soon

Rust

Minecraft
Soon

Minecraft

Counter-Strike 2
Soon

Counter-Strike 2

Team Fortress 2
Soon

Team Fortress 2

FiveM
Soon

FiveM

Roblox
Soon

Roblox

DayZ
Soon

DayZ

Your Game Here

Your Game Here

Now recruiting · CS2 & CS:GO

We're looking for beta testers.

We're training Chronon on Counter-Strike 2 and CS:GO and want live community servers to validate against. Run one? Become a pioneer: get early access, help shape detection, and run Chronon free on the instance you help train.

One platform, every scale

From your first server to a million-player launch.

The same integrity layer, whether you ship a global title or run a single community. No cost cliff in the middle.

Studios & publishers

A model trained to your title.

Run off your servers, alongside your existing anti-cheat or as the whole solution, on PC, console, and cloud. We tune the model to your game and own the detection infrastructure end to end.

Indie & community

Self-serve, live today.

Add a server, read every line of the integration, pay as you scan. Already protecting real communities in production.

In production

Teams running it, in their words.

ChrononLabs has been a great addition to our existing anti-cheat. The developers are responsive to feedback and suggestions and I would highly recommend it to anyone looking for solutions to detect modern aimbots where maximum serverside performance is a priority.
Rubik·Founder, TitsRP (titsrp.com)
ChrononLabs is a new approach to cheat detection. Unlike many traditional anti-cheats that can eventually be bypassed, this solution focuses on much deeper detection methods, making bypassing extremely difficult. The developers are responsive and active, and the product feels very polished. The dashboard is clear and provides a lot of useful information to understand decisions and detections. I definitely recommend it.
Kobralost·Founder, KobralostRP (kobralost-rp.com)

Every detection meaningful. Every ban earned.

A model trained on your game, scoring every sequence off-server, with a 3D replay behind every flag. You act on evidence, not guesses, and your players never install a thing.