Already catching cheaters in production.
Chronon runs live on Garry's Mod, one of the most-modded games ever made: thousands of community gamemodes, weapons, and movement systems, no two servers alike. If the model generalizes across that much chaos, your title is easy by comparison.
- Scans run
- 0
- Unique players analyzed
- 0
- Detections
- 0
- Bans issued
- 0





Protection you can add without the overhead.
Every other anti-cheat costs you somewhere: CPU, an integration, or your players' trust. Chronon reads telemetry your server already collects and scores it off-server, so that cost never lands on you.
A cheat that never changes how a player acts gives no edge. The moment it does, it crosses your server, and Chronon sees it.
From your events to a scored detection.
We train a model on your game, then score every player's sequences off-server. Your servers never feel it.
Legitimate
Suspicious
Train on your game
A model fit to your physics, pace, weapons, recoil, and per-platform input. Not a generic detector.
Capture events
Every networked action your server already receives: hits, view angles, fire events, movement.
Score off-server
Sequences are scored on our infrastructure, asynchronously. No model on your box, no CPU cost.
Review the evidence
Each flag arrives with a 0 to 100% confidence score and a 3D replay of the exact sequence.
If it gives an edge, it crosses your server.
Chronon catches the cheats that change how a player acts, and any cheat that gives a real advantage eventually does. That is where server-side analysis is strongest.
This is what it actually looks like.
Not a pitch deck. The real routing, the real detection record, and the evidence behind it.
Runs outside your infrastructure
Inference happens on ours, not yours. Forward the events you already receive and we do the rest, with zero CPU cost.
Every detection, detailed
Player, session, confidence, and the exact model that flagged them.
Reconstructed in 3D
Re-watch the flagged sequence frame by frame with ChrononRewind before you act.
Transparent integration
Unobfuscated and yours to read.
- No obfuscation
- No DRM or license locks
- No hidden binaries
- Read and edit every line
If it runs on your server, it's compatible.
Coverage never depends on what a player runs. Windows, Mac, Linux, Steam Deck, console, or cloud, every player is protected the same, so no one is locked out of your game by their platform.
Game catalog
Garry's Mod is live in production today. The rest are in development, not yet available. If your clients report events to a server, your game can join the list.
LiveGarry's Mod
SoonRust
SoonMinecraft
SoonCounter-Strike 2
SoonTeam Fortress 2
SoonFiveM
SoonRoblox
SoonDayZ

Your Game Here
From your first server to a million-player launch.
The same integrity layer, whether you ship a global title or run a single community. No cost cliff in the middle.
A model trained to your title.
Run off your servers, alongside your existing anti-cheat or as the whole solution, on PC, console, and cloud. We tune the model to your game and own the detection infrastructure end to end.
Teams running it, in their words.
ChrononLabs has been a great addition to our existing anti-cheat. The developers are responsive to feedback and suggestions and I would highly recommend it to anyone looking for solutions to detect modern aimbots where maximum serverside performance is a priority.
ChrononLabs is a new approach to cheat detection. Unlike many traditional anti-cheats that can eventually be bypassed, this solution focuses on much deeper detection methods, making bypassing extremely difficult. The developers are responsive and active, and the product feels very polished. The dashboard is clear and provides a lot of useful information to understand decisions and detections. I definitely recommend it.