Notes on server-side anti-cheat
Articles on cheat detection, server-side architecture and running anti-cheat in production.
Product
October 10, 2026
2 min read
Pay with USDC, or buy through GmodStore
The Balance page now accepts USDC, and GmodStore subscriptions for Garry’s Mod are credited to your dashboard balance once you connect your Steam account.
Read moreArchitecture
February 12, 2026
6 min read
Why server-side is the only anti-cheat that matters
Client-side anti-cheat can be dumped, hooked and bypassed before the server notices anything. This post explains why detection on the server is harder to get around.
Read moreTechnology
February 10, 2026
8 min read
250 signals vs 1 threshold: why static rules miss everything
A rule like aimSpeed > 500 is easy to get around. We look at 182 general features and 68 tick-based parameters per event. This post shows what that means in practice.
Read moreOperations
February 7, 2026
5 min read
The false positive problem nobody talks about
Many server owners install an anti-cheat, watch regulars get flagged and start switching modules off. This post looks at why that happens and how to avoid it.
Read more