Blog
From the server side.
How we think about cheat detection, server-side architecture, and shipping anti-cheat that teams actually trust.
Architecture/February 12, 2026/6 min read
Why server-side is the only anti-cheat that matters
Client-side anti-cheats can be dumped, hooked, and bypassed before your server even knows something went wrong. Here is why server-side detection is the only approach that actually holds up.
Read moreTechnology/February 10, 2026/8 min read
250 signals vs 1 threshold: why static rules miss everything
A single threshold like 'if aimSpeed > 500' is trivial to bypass. We read 182 general features and 68 tick-based sequence parameters per event. Here is what that looks like in practice.
Read moreOperations/February 7, 2026/5 min read
The false positive problem nobody talks about
You install an anti-cheat, it flags half your regulars, you disable modules until it stops. Sound familiar? There is a reason this keeps happening, and it is not a hard problem to solve.
Read more