Features

One model, not a pile of modules.

Most anti-cheats ship a stack of toggles and tell you to switch them off when they false-flag. Chronon runs every detection through one model that reads 250 signals per player event, scored 0 to 100% confidence and trained on real gameplay.

Detection

A single model reads every move.

182 general features and 68 tick-based sequence parameters per player event, scored as one confidence number from 0 to 100%. No thresholds to babysit, no modules to switch off when they misfire.

Players

Every player, on the record.

Identity, behavior over time, a risk score, and full detection history in one profile. The patterns that take weeks to surface are there the moment you need them.

Player profile showing stats, risk score, and detection history
Review

Act on evidence, not a hunch.

Detections surface as players act, each one classified and backed by a 3D replay of the exact sequence. Watch what happened, then ban with proof.

Dashboard showing live server activity, detections, and recent logs
Detection coverage

If it changes how a player acts, it gets caught.

Server-side behavioral analysis is strongest exactly where it counts: the cheats that give a real edge all eventually change what a player does.

Aimbot

Snap, lock, and assisted aim, down to subtle legit-aim configs.

Triggerbot

Inhuman reaction and fire timing on target acquisition.

Recoil scripts

No-recoil and no-spread patterns that nullify weapon mechanics.

Movement & speed

Bunny-hop, speed, and movement exploits the netcode reveals.

Wall-hack behavior

Pre-aiming and tracking through geometry a player can't see.

Bots & automation

Macros, scripts, and automated play tracked across sessions.

Operator tools

Everything the team needs after the flag.

Detection is half the job. The other half is reviewing, deciding, and acting without leaving the dashboard.

Web dashboard

Monitor activity, review detections, and tune protection from any device.

Player profiles

Per-player analytics, risk scoring, and full infraction history.

Clear reporting

Each detection carries a classification, timestamp, model attribution, and the weapon in play.

Real-time alerts

Detections push to your team the moment they happen.

Per-game tuning

Adjust sensitivity and exclusions to fit your title and its quirks.

Network bans

Enforce a ban across every server you protect, automatically.

On your terms

No black box, no lock-in, no footprint.

Auditable, not a black box.

The server-side integration is unobfuscated and yours to read. No private binaries, no hidden modules, no DRM.

Runs alongside anything.

Deploy it as your whole anti-cheat, or next to a client AC as the behavioral layer.

Nothing on the player, nothing on you.

No client install, no driver, and inference runs off your servers.

See it run on your game.

We train a model on your title, run it off your servers, and show you the detections with the replay behind each one. Start the conversation or spin it up yourself.