A single model reads every move.
182 general features and 68 tick-based sequence parameters per player event, scored as one confidence number from 0 to 100%. No thresholds to babysit, no modules to switch off when they misfire.
Every player, on the record.
Identity, behavior over time, a risk score, and full detection history in one profile. The patterns that take weeks to surface are there the moment you need them.

Act on evidence, not a hunch.
Detections surface as players act, each one classified and backed by a 3D replay of the exact sequence. Watch what happened, then ban with proof.

If it changes how a player acts, it gets caught.
Server-side behavioral analysis is strongest exactly where it counts: the cheats that give a real edge all eventually change what a player does.
Aimbot
Snap, lock, and assisted aim, down to subtle legit-aim configs.
Triggerbot
Inhuman reaction and fire timing on target acquisition.
Recoil scripts
No-recoil and no-spread patterns that nullify weapon mechanics.
Movement & speed
Bunny-hop, speed, and movement exploits the netcode reveals.
Wall-hack behavior
Pre-aiming and tracking through geometry a player can't see.
Bots & automation
Macros, scripts, and automated play tracked across sessions.
Everything the team needs after the flag.
Detection is half the job. The other half is reviewing, deciding, and acting without leaving the dashboard.
Web dashboard
Monitor activity, review detections, and tune protection from any device.
Player profiles
Per-player analytics, risk scoring, and full infraction history.
Clear reporting
Each detection carries a classification, timestamp, model attribution, and the weapon in play.
Real-time alerts
Detections push to your team the moment they happen.
Per-game tuning
Adjust sensitivity and exclusions to fit your title and its quirks.
Network bans
Enforce a ban across every server you protect, automatically.
No black box, no lock-in, no footprint.
Auditable, not a black box.
The server-side integration is unobfuscated and yours to read. No private binaries, no hidden modules, no DRM.
Runs alongside anything.
Deploy it as your whole anti-cheat, or next to a client AC as the behavioral layer.
Nothing on the player, nothing on you.
No client install, no driver, and inference runs off your servers.