Pioneer Program
Help train a model for your game and use it for free.
Chronon is live on Garry's Mod, and models for CS2 and CS:GO are in training. If your game has community servers and isn't supported yet, you can work with us to train a model on your server's traffic. You then use Chronon on that server at no cost.
Games that aren't supported yet are exactly who the program is for. New games get added through it.
The deal
How the partnership works
You provide a live community server and feedback. We build and host the model, and you use it on that server for free.
You provide a live server
We need a community server with real players. Its network events, such as hits, view angles, shots and movement, are what we train and test the model on.
You help define detection
You send us test cases and edge cases, and tell us what the model gets right and wrong. Together we decide what counts as cheating in your game.
You use it for free
Every server you help us train a model for runs Chronon at no charge. Players install nothing, and the model runs on our infrastructure.
You work directly with us
The people who build the model work with you during training and testing, and they answer when you get in touch.
Eligibility
Who can apply
You need to meet all three of these.
Your game has community servers
The program is only for games with community-run dedicated servers. Games that only have official servers, or none at all, don't give us the data we need to train and test a model.
You run a server with active players
The server needs regular traffic from real players. A test server without players isn't enough for the model to learn from.
You can stay involved
We'll ask for feedback, test cases and your view on detections that look wrong, so expect to be involved throughout training.
The product
What you'd be helping build
A detection model trained on your game's movement, pace, weapons, recoil and input methods. It runs on our infrastructure.
Nothing on players' computers
There's no kernel driver or client SDK. Chronon reads events your server already sends, so it works with PC, console, cloud, mobile and Linux servers.
Little load on your server
The integration batches events your server already produces and sends them to us. Scoring uses compact numeric data and runs on our own GPUs and CPUs.
Detection specific to your game
Aimbots, aim assist, triggerbots, recoil scripts, movement exploits, wall-hack behaviour and bots. The model learns how your game is played, including how controller aim assist differs from mouse input.
Evidence with every detection
Each detection has a confidence score from 0 to 100% and a 3D replay of the sequence (ChrononRewind), which staff can review before acting.
Scoping
Scoping your game
Before we integrate anything, we talk through how cheating works in your game and how we would connect to it.
Which cheats matter
We list the aimbots, triggerbots, recoil and movement scripts and automation that affect your players most.
What we can detect
We tell you which of those cheats behaviour-based detection handles well and where it's weaker, before you commit a server.
How we connect
Chronon hooks in through your game's server-side scripting or plugin system. We plan the integration around what your game supports.
The process
Steps
From the first call to running Chronon on your server.
Scope
We go through the cheats in your game, what we can realistically detect and which server hooks we'd use, then agree on what good detection looks like.
Connect and train
We integrate with your server's existing telemetry and start training on real sequences from your game. You send test cases and known cheaters to validate against.
Tune
You review what the model flags and misses. We retrain on our side, with no game update needed, until false flags are low.
Run it for free
Once the model performs well on your traffic, you use Chronon on that server at no cost, on its own or next to a client-side anti-cheat. Detections and replays appear in your dashboard.
Benefits
What's included
Because you helped build the model, you can use it for free on that server.
- The model you helped trainFree on that server, with full detections and confidence scores.
- Replays and the dashboardChrononRewind replays and the review dashboard for that server.
- Your choice of setupUse Chronon as your only anti-cheat, or alongside a kernel or client-side one.
- ScopeFree use covers the server you helped train. Other games and servers are billed normally.
- How you qualifyFree use comes from taking part in training and testing.
Status
Current status
Which games Chronon supports today.
Garry's Mod
Running in production on community servers.
CS2 and CS:GO
Models are in training and not yet in production.
Other games with community servers
Not started yet, or available on request. These are the games the Pioneer Program is for.
Apply to the Pioneer Program
If you run a community server for a game we don't support yet, get in touch and we'll reply.